PI is still unfinished today. The motivation behind such project concerned the creation of a new concept where paradoxical paths would be added to a traditional Pacman style game.
IP project started by addressing game mechanics, with the creation of a game character controller to allow movement around a given paradoxical geometry.
To start with, any character would only be allowed to turn (excl. reverse) at a given corner and would be teleported at every gap so the moving looked real.
Due to geometry discontinuities, many were the problems that arose. After many thinking, I decided to break the bigger problem into smaller ones.
The geometry was divided into more than 30 layers and 4x6x7=168 triggers to handle all the collisions. After that, enemy figures and bonuses were added to the game.
Game Controller Features: Game State; Score System; Coin System; Swipe Manager; Pooling System; Spawn Player; Pathfinding.
Level Controller Features: Random level Generation; Level Instantiation; Trigger Generation; Spawn Locations; Waypoints.
Sound Controller Features: Background Sounds; Volume & Sound Controls; Jump, Game Over, Menu Click and Collision Sounds.