GAMY

Gamy

My first mobile project made in Eclipse.

Before Gamy, I had little to no coding experience, especially in terms of mobile applications requirements. I had to learn all the basics, like what is an SDK, a build, a manifest, how to debug, how to implement google services, and so on. The learning curvature has been attenuated by reading a lot of threads on Stack Overflow, blogs, videos, and by looking at an infinite amount of code found on GitHub.

The game has been developed during my stay in China and with it I have learned a lot. Main lesson was that no matter how well you plan or idealize, everything will eventually change and one should be ready to rapidly adapt to which resources are available or opt for the less time consuming option in cases where decisions need to made. Credits to Aldo for the background image artwork.

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